![]() ![]() The kicker however, is that the higher end loot isn’t just guarded by good old-fashioned alarmed premises that sound their deafening klaxons if you attempt to breach the premises, but also by highly trained and well equipped vampire hunters that can kill even the most hardened vampire in just a few hits. Like every other battle royale game since the dawn of man, Bloodhunt features a veritable armoury full of tied ranged weapons, melee weapons, trinkets and single use consumable items to keep things spicy. ![]() Speaking of having a difficult time of it, Bloodhunt’s PvE leanings also make themselves keenly felt where the loot side of things come into the equation as well. ![]() ![]() If you’re spotted feeding or killing a human, you’ll be Bloodhunted (they had to get that in there somewhere, I guess) and will appear on the radar of all of other vampires in the local vicinity, making your (un)life very difficult as a result. Where the risk part comes in of course, is in how such behaviour affects the Masquerade itself. Whether it’s improving your special abilities (more on that in a jiff), providing you with increased health regeneration or even gifting you an extra life after you die for the first time, there’s genuine benefit to seeking out these fleshy ignoramuses and sinking your teeth in. While the various humans that loiter and walk the streets of Prague can be drained of blood, brilliantly each human will offer up a different series of stackable buffs that make you stronger the more of that particular human type you feed from. It’s here we see the real risk and reward DNA that is threaded throughout Bloodhunt’s gameplay and which also serves to underpin its more esoteric PvE trappings that other battle royale offerings lack. However, the Masquerade can be broken by acts of savagery such as feeding and killing humans, all of which can bring real trouble to players. For the uninitiated, the Vampire: The Masquerade setting is predicated around the Masquerade itself, a prevalent mask of sorts that exists between the vampires and the humans that sit beneath them on the food chain to maintain precarious balance of order. Honestly, until you’ve leapt a hundred feet into the air from one building to the next before climbing up a massive cathedral tower, you’ll not want to go back to the usual cookie-cutter traversal methods that other battle royale games offer.īeing a vampire, especially one in the World of Darkness setting, brings with it its own set of unique boons and challenges that you wouldn’t necessarily experience in other battle royale titles either. Of course the upshot of this movement system is that battles in Bloodhunt very often unfurl into spectacularly acrobatic affairs, as the opposing ranks of the undead wreak havoc across rooftops in epic and chaotic encounters that often spill down into the streets below with just a moment’s notice. When used in tandem with an exaggerated sliding move that would make the Vanquish lads jealous, Bloodhunt’s hyperkinetic traversal feels rewarding, refreshing and satisfying – standing out in a genre where the most you usually get in this regard is a jump, a ladder climb and a parachute – if you’re lucky. As per its nickname, Prague is generous stuffed full of gothic styled towering architecture (hence the appeal for the fanged folk) and this is significant not least because of how it feels precisely calibrated to take advantage of Bloodhunt’s excellent traversal system.įully embracing the notion that you’re a super strong creature of the night with superhuman agility to boot, Bloodhunt lets you leap insane distances and quite literally climb up the side of any building or surface you want. For a start, the City of a Hundred Spires proves to be quite the setting and not just because its full of rain, neon signage and twilight dappled streets. ![]()
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