![]() ![]() However, it is a VERY powerful application, which I can see myself using a lot more of down the track once the SL materials project eventually gets released (to create realtime bump / specular maps etc, if they become feasible within SL).Īlthough I am primarily a polygon modeler, I can see that 3DCoat could be quite useful for organic modeling via its voxel abilities, which you are no doubt already familar with. I have owned 3DCoat for about 12 months now, but thus far (to my shame) I haven't had a chance to properly explore it. Sadly the 3DCoat staff dont know much about SecondLife and their intructions keep assuming I fully understand the UI and have a deep knowledge of 3D modeling, retopologizing, UV, and their 3 types of painting.Īre there any 3DCOAT SL Mesh creatiors that have some basic easy to follow workflow steps on moving a voxel to SL DAE with the textures? Well after several emails back and forth with the staff at 3DCoat (and they have tried to be helpful), I am pulling my heair out is getting through 3DCoat's workflow steps from VOXEL to a texture painted model that can cleanly be exported to Blender. I also have been hoping that 3DCoat could do in 1 tool what I now rely on two tool to get ready to send to Blender for DAE creation. It uses the same Voxel modeling that Sculptris uses and has a lot of additional modeling tools that Sculptris doesnt have. So I decided to take a serious stab at 3DCoat. ![]() But I have learned that the ZBrush UV Master has become a critical part of getting the Scultpris model ready for exporting to Blender which in turn can create the DAE file. I love Sculptris and thanks to some advice from this thread I have even been able to learn how to use Sculptris's polycount reduction tool and reduction brush tool to make some really cool artistic models to bring into SL. I have been experimenting wirh many tools and different workflows. Throughout January I have been trying to figure out the best workflow to get a 3D Model frmo being sculpted to being textured to getting into SL with what was sculpted and textured. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |